I am creating a tutorial series on how to create an advanced minimap in Unity3D. This system is more robust and does not require a duplicate terrain which costs more memory and not very elegant.
The new system makes use of AssetBundles and RenderTextures so I requires UnityPro.
I am freelancer who created this project 3 years ago during my spare time. I have been able to get the project to a playable state. I have made the project open source in hopes that it would be useful to developers alike since I stopped working on this project to focus on my work. After 3 years I have decided to continue the work and release the code to the public.